@startuml
sprite $drum_steelpan [48x48/16] {
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}


!define FA6_DRUM_STEELPAN(_alias) ENTITY(rectangle,black,drum_steelpan,_alias,FA6 DRUM_STEELPAN)
!define FA6_DRUM_STEELPAN(_alias, _label) ENTITY(rectangle,black,drum_steelpan,_label, _alias,FA6 DRUM_STEELPAN)
!define FA6_DRUM_STEELPAN(_alias, _label, _shape) ENTITY(_shape,black,drum_steelpan,_label, _alias,FA6 DRUM_STEELPAN)
!define FA6_DRUM_STEELPAN(_alias, _label, _shape, _color) ENTITY(_shape,_color,drum_steelpan,_label, _alias,FA6 DRUM_STEELPAN)
skinparam folderBackgroundColor<<FA6 DRUM_STEELPAN>> White
@enduml